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Roguebot
Solo project, UI Design |Unity
Roguebot is a non-existent game for which I designed the UI. This was a school project in which I was tasked with designing the UI for a game of my choice. I decided to built the UI around the idea of a robot gone rogue, fighting against the humans who enslaved it (with the player inhabiting the role of the robot). I designed the following features to show different UI events in the game and how they worked with the theme. Video coming soon.








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