top of page
Over Time
Solo project, Level Design |Unity
This project was focused on using visuals and spatial design to guide the player through a map. I focused heavily on primitive design, i.e., using only primitive shapes to compose all man-made structures and objects within the map. The natural portions of the map were built with the Unity terrain editor. Lighting, line direction, and color played a big part in how I worked towards informing the player of where to go.








bottom of page