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Over Time

Solo project, Level Design |Unity

This project was focused on using visuals and spatial design to guide the player through a map. I focused heavily on primitive design, i.e., using only primitive shapes to compose all man-made structures and objects within the map. The natural portions of the map were built with the Unity terrain editor. Lighting, line direction, and color played a big part in how I worked towards informing the player of where to go.

© 2018 by Audrey Mladina.

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